Event playbook

Alliance Duel

Prepare during matchmaking, spend on the right scoring day, then register your strongest setup before the final Clash Phase.

Quick plan

Play it well

  1. Use matchmaking to review the opponent and prepare the alliance.
  2. Save resources for their matching daily scoring rotation.
  3. Prepare for the final Clash Phase before it opens.
  1. Daily plan

    Day 1 - Matchmaking Phase

    Day 1 is not Rotation 1: the six scoring rotations begin on Day 2. Use the matchmaking checklist below to prepare.

    Daily objectives

    Day 1 is the Alliance Duel matchmaking phase. Check the event rules, opponent information, schedule, and rewards. Save all scoring resources until Rotation 1 starts on Day 2.

    Today’s tasks

    Review the Alliance Duel rules before spending resources.
    RulesOpen the event and confirm how points, matchups, rewards, and phase timing work. Day 1 is for review and preparation, not scoring pushes.
    Check the matched opponent or matchmaking details when they become available.
    MatchmakingUse this information to understand the matchup and prepare alliance instructions before scoring rotations begin.
    Review rewards and milestone targets.
    RewardsCheck personal and alliance rewards so members know which milestones are worth pushing during the scoring rotations.
    Hold saved scoring resources for Day 2 onwards.
    SaveDo not spend cores, shards, modules, speedups, Tome Rating, hero equipment, gathering, training, or other scoring resources during matchmaking unless leadership gives a specific reason.
  2. Daily plan

    Day 2 - Rotation 1 - Cores, Intelligence, Speedups & Gathering

    Daily objectives

    Rotation 1 is active on Alliance Duel Day 2. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Gathering

    Gather 2,000 Food in the field.
    3 Point(s)
    Gather 2,000 Wood in the field.
    3 Point(s)
    Gather 400 Steel in the field.
    3 Point(s)
    Gather 100 Gasoline in the field.
    3 Point(s)

    Cores & Chips

    Consume 1 Forticlad Core to upgrade the building.
    1,500 Point(s)
    Consume 1 of any Satellite Chip(s).
    6,160 Point(s)
    Consume 1 Orbit Core(s).
    2,200 Point(s)
    Consume 1 Cosmic Core(s).
    27,500 Point(s)

    Speedups

    Speed up construction for 1 min(s).
    40 Point(s)
    Consume 1 min(s) speed up research.
    40 Point(s)
    Consume 1 min(s) to speed up soldier training and soldier promotion.
    40 Point(s)
  3. Daily plan

    Day 3 - Rotation 2 - Cores, Intelligence, Hero Shards & Speedups

    Daily objectives

    Rotation 2 is active on Alliance Duel Day 3. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Cores & Chips

    Consume 1 Forticlad Core to upgrade the building.
    1,500 Point(s)

    Hero Shards

    Consume 1 Rare Hero Shard(s) to upgrade any Hero's star level.
    500 Point(s)
    Consume 1 Epic Hero Shard(s) to upgrade any Hero's star level.
    1,800 Point(s)
    Consume 1 Legendary Hero Shard(s) to upgrade any Hero's star level.
    4,500 Point(s)

    Speedups

    Speed up construction for 1 min(s).
    40 Point(s)
    Consume 1 min(s) speed up research.
    40 Point(s)
    Consume 1 min(s) to speed up soldier training and soldier promotion.
    40 Point(s)
  4. Daily plan

    Day 4 - Rotation 3 - Modules, Tome, Intelligence, Diamonds & Gathering

    Daily objectives

    Rotation 3 is active on Alliance Duel Day 4. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Modules

    Open 1 Solo Module Chest
    675 Point(s)
    Open 1 Formation Module Chest
    1,350 Point(s)
    Open 1 Barrier Module Chest
    1,980 Point(s)
    Consume 1 Power Module.
    720 Point(s)
    Consume 1 Advanced Power Module.
    3,600 Point(s)

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Gathering

    Gather 2,000 Food in the field.
    3 Point(s)
    Gather 2,000 Wood in the field.
    3 Point(s)
    Gather 400 Steel in the field.
    3 Point(s)
    Gather 100 Gasoline in the field.
    3 Point(s)

    Ratings

    Increase the Tome Rating by 1 Point(s).
    108 Point(s)
  5. Daily plan

    Day 5 - Rotation 4 - Tome, Hero Equipment, Intelligence, Satellites & Training

    Daily objectives

    Rotation 4 is active on Alliance Duel Day 5. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Ratings

    Increase the Tome Rating by 1 Point(s).
    108 Point(s)

    Hero Equipment

    Consume 1 parts for any Hero's exclusive equipment.
    4,500 Point(s)
    Consume Precision Gear x1.
    2,250 Point(s)
    Spend 1 Potential Coil(s).
    12,000 Point(s)
    Consume 1 Magnet(s).
    1,125 Point(s)

    Cores & Chips

    Consume 1 of any Satellite Chip(s).
    6,160 Point(s)
    Consume 1 Orbit Core(s).
    2,200 Point(s)
    Consume 1 Cosmic Core(s).
    27,500 Point(s)

    Training

    Train a Lv.1 Soldier.
    2 Point(s)
    Train a Lv.2 Soldier.
    3 Point(s)
    Train a Lv.3 Soldier.
    5 Point(s)
    Train a Lv.4 Soldier.
    7 Point(s)
    Train a Lv.5 Soldier.
    9 Point(s)
    Train a Lv.6 Soldier.
    17 Point(s)
    Train a Lv.7 Soldier.
    24 Point(s)
    Train a Lv.8 Soldier.
    33 Point(s)
    Train a Lv.9 Soldier.
    43 Point(s)
    Train a Lv.10 Soldier.
    57 Point(s)
  6. Daily plan

    Day 6 - Rotation 5 - Cores, Collecting, Intelligence & Speedups

    Daily objectives

    Rotation 5 is active on Alliance Duel Day 6. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Cores & Chips

    Consume 1 Forticlad Core to upgrade the building.
    1,500 Point(s)

    Ratings

    Increase the Collecting Rating by 1 Point(s).
    52 Point(s)

    Speedups

    Speed up construction for 1 min(s).
    40 Point(s)
    Consume 1 min(s) speed up research.
    40 Point(s)
    Consume 1 min(s) to speed up soldier training and soldier promotion.
    40 Point(s)
  7. Daily plan

    Day 7 - Rotation 6 - Final Push & All Point Actions

    Daily objectives

    Rotation 6 is active on Alliance Duel Day 7. Use only actions that match this scoring rotation and save non-scoring resources for their correct day.

    Modules

    Open 1 Solo Module Chest
    675 Point(s)
    Open 1 Formation Module Chest
    1,350 Point(s)
    Open 1 Barrier Module Chest
    1,980 Point(s)
    Consume 1 Power Module.
    720 Point(s)
    Consume 1 Advanced Power Module.
    3,600 Point(s)

    Intelligence

    Complete 1 Rare Intelligence Task.
    6,000 Point(s)
    Complete 1 Epic Intelligence Task.
    9,000 Point(s)
    Complete 1 Legendary Intelligence Task.
    12,000 Point(s)

    Diamonds

    Consume 1 Diamond(s).
    1 Point(s)

    Cores & Chips

    Consume 1 Forticlad Core to upgrade the building.
    1,500 Point(s)

    Ratings

    Increase the Collecting Rating by 1 Point(s).
    52 Point(s)
    Increase the Tome Rating by 1 Point(s).
    108 Point(s)

    Hero Equipment

    Consume 1 parts for any Hero's exclusive equipment.
    4,500 Point(s)
    Consume Precision Gear x1.
    2,250 Point(s)
    Spend 1 Potential Coil(s).
    12,000 Point(s)
    Consume 1 Magnet(s).
    1,125 Point(s)

    Hero Shards

    Consume 1 Rare Hero Shard(s) to upgrade any Hero's star level.
    500 Point(s)
    Consume 1 Epic Hero Shard(s) to upgrade any Hero's star level.
    1,800 Point(s)
    Consume 1 Legendary Hero Shard(s) to upgrade any Hero's star level.
    4,500 Point(s)

    Speedups

    Speed up construction for 1 min(s).
    40 Point(s)
    Consume 1 min(s) speed up research.
    40 Point(s)
    Consume 1 min(s) to speed up soldier training and soldier promotion.
    40 Point(s)
  8. Daily plan

    Final Day - Clash Phase starts at 23:30

    Daily objectives

    Final Day - Clash Phase

    The Alliance Duel Clash Phase begins at . Register at peak strength so your saved clash state captures the best temporary buffs, armour skills, felon buffs, and duty effects.

    Today’s tasks

    Activate the temporary bonuses you want saved before registering.
    BuffsRegistration snapshots active Prison buffs, Prisoner armour skills, Felon buffs, and Duty effects. Set these before saving your clash state.
    Register when your setup is at peak strength.
    RegisterYou can register multiple times. Re-register if your temporary bonuses, armour skills, felon setup, or duty effects improve before clash opens.
    Understand the 3-floor split before battles begin.
    FloorsRegistered troops are divided into 3 floors based on power. Each floor ranks troops from lowest power to highest power for 1v1 battles.
    Be ready before .
    TimingClash Phase starts late on the final event day. Finish registration checks before the phase opens.
    Claim any remaining event rewards before the event ends.
    RewardsAfter the clash, check personal and alliance rewards before the event closes.