Quick reference

Check the protection timer before you move

Development centers are map objectives that give an alliance a useful bonus while it controls them. Some are assigned to one alliance; shared centers follow an agreed rotation so everyone knows whose turn it is.

Always check before acting. Dates show each alliance’s allocated capture day. A center becomes available only when its in-game protection ends, so confirm the protection timer before attacking or arranging a handover.

Rotation position

WcT rotation overview

9 of 12centers in WcT’s current turn
0 of 3shared centers in WcT’s current turn
How development centers work

Each center has a type, level and alliance-wide bonus. Taking control gives that bonus to the alliance until another alliance captures the center. Higher-level centers usually offer the stronger bonus, which also makes them the ones most worth planning around.

The shared centers use a three-day rotation. The board changes at the start of each allocated date, without trying to predict the exact time that protection will end or a capture will begin.

Before attacking a center

Check the coordinates and planned rotation first. A contest day means the named alliance may capture the center when protection ends; it does not guarantee that the center is already available or has changed hands.

Know what happens to your troops. Attacks on Level 1–3 development centers only leave troops wounded. Level 4 and Level 5 development centers can cause permanent troop losses, so check your march and be ready for losses before attacking them.

Rotation board

All development centers

12 of 12 shown

Gathering · Level 1

X 138Y 237

Single alliance

Bonus+6% Resource gathering speed

Assigned to

WcT

No shared handover

Weapons · Level 2

X 138Y 438

Single alliance

Bonus+6% Troop attack

Assigned to

WcT

No shared handover

Weapons · Level 4

X 387Y 486

Shared rotation

Bonus+10% Troop attack

⚔ Contest day

WcT

WcT can capture it when protection ends.

Capturing takes 30 minutes. Check the in-game protection timer before starting.

Training · Level 2

X 237Y 486

Single alliance

Bonus+6% Training speed

Assigned to

WcT

No shared handover

Defense · Level 2

X 138Y 537

Single alliance

Bonus+6% Troop defense

Assigned to

WcT

No shared handover

Engineering · Level 3

X 327Y 666

Single alliance

Bonus+10% Construction speed

Assigned to

WcT

No shared handover

Production · Level 1

X 138Y 327

Single alliance

Bonus+5% Factory profit

Assigned to

WcT

No shared handover

Expedition · Level 3

X 327Y 567

Shared rotation

Bonus+18% March speed

🛡 Protected

Current rotationNEM

Next capture turn

WcT

20 Oct 2026

Healing · Level 5

X 510Y 510

Shared rotation

Bonus+20% Healing speed

🛡 Protected

Current rotationNEM

Next capture turn

WcT

20 Oct 2026

Tech · Level 1

X 267Y 537

Single alliance

Bonus+6% Research speed

Assigned to

WcT

No shared handover

Tech · Level 3

X 327Y 327

Single alliance

Bonus+10% Research speed

Assigned to

WcT

No shared handover

Defense · Level 4

X 387Y 717

Single alliance

Bonus+10% Troop defense

Assigned to

WcT

No shared handover

Reading a development center card
  1. Use the X and Y coordinates to match the card to the correct center on the map.
  2. Check the type, level and bonus so you know what the center provides.
  3. Protected cards show the current rotation and the next alliance’s allocated capture date.
  4. Contest-day cards show the alliance that can capture the center when its in-game protection ends.
Using the filters and dates

Use the filters to narrow the list by center type, current rotation or sharing. The sort menu can arrange the cards by coordinates, level, bonus or next contest date.

Only the allocated date is shown because the exact protection end and capture time can vary. Always use the in-game timer as the final check.

Shared rotations and WcT-only centers

A shared center shows the current rotation and next capture turn while protected. On its allocated contest day, it instead highlights the alliance that can capture it when protection ends.

A WcT-only center has no handover, so its card shows the current assignment without a next alliance or turn date.