Overview
Develop around a clear purpose
Prisoner Armour adds troop statistics, Pilot skills and Core skills. Later seasons raise maximum levels and core ceilings, but earlier utility breakpoints can remain valuable.
- Coverage
- Seasons 1–4
- Database
- Eight armours
- General route
- Focused progression
Quick-reference table
| Armour | Season | Troop type | Role | Maximum | Pilot skill |
|---|---|---|---|---|---|
| Light Cone | 1 | Bomber | Utility, Offence | Level 60 / Core 6 | Multi-Dimensional |
| Hercules A | 1 | Shooter | Utility, Offence | Level 60 / Core 6 | Load Burst |
| Pluto | 2 | Bomber | Defence, Utility | Level 90 / Core 12 | Emergency Shelter |
| Ranger | 2 | Shooter | Offence | Level 90 / Core 12 | Hazard Elimination |
| Infercore | 3 | Bomber | Offence, Utility | Level 90 / Core 12 | Comprehensive Command |
| Atlax | 3 | Shieldbearer | Defence | Level 90 / Core 12 | Orbital Strike |
| Phantom Cat | 4 | Shooter | Offence | Level 100 / Core 15 | Pinpoint Suppression |
| Halo | 4 | Bomber | Rally, Utility | Level 100 / Core 15 | Overload Charge |
How Prisoner Armour works
Levels
Armour levels supply the main statistics and may unlock additional effects.
Pilot skills
Activated utility or combat effects can justify a focused breakpoint before maximum level.
Core skills
Core upgrades improve Arrest and War effects. Compare the benefit with your active troop formation.
Season 1
Season 1 Prisoner Armour
Light Cone · Bomber
Maximum: level 60, core level 6
Main bonuses: Bomber attack 39%; Bomber defence 39%
Pilot skill: Multi-Dimensional — Reduces construction time during a focused building window.
Core skill: Targeted Detonation
Recommended uses: Construction windows, March speed, Bomber formations
Hercules A · Shooter
Maximum: level 60, core level 6
Main bonuses: Shooter attack 39%; Shooter defence 39%
Pilot skill: Load Burst — Instantly completes gathering from a selected natural-resource node.
Core skill: Scorched Pulse
Recommended uses: Shooter formations, Resource gathering, Arrest progression
Season 1 recommendation
Prioritise Hercules A for general progression: it combines Shooter bonuses, gathering utility and strong Arrest value.
Season 2
Season 2 Prisoner Armour
Pluto · Bomber
Maximum: level 90, core level 12
Main bonuses: Bomber attack 65%; Bomber defence 65%
Pilot skill: Emergency Shelter — Converts fatal troop losses into lightly wounded troops for one eligible solo attack.
Core skill: Scorching Penance
Recommended uses: High-risk solo attacks, Bomber formations, Casualty protection
Ranger · Shooter
Maximum: level 90, core level 12
Main bonuses: Shooter attack 65%; Shooter defence 65%
Pilot skill: Hazard Elimination
Core skill: Covert Sniper
Recommended uses: Shooter combat, Extended combat events, Long-term progression
Season 2 recommendation
Prioritise Ranger for general progression and long-term Shooter combat. It remains useful into later seasons.
Season 3
Season 3 Prisoner Armour
Infercore · Bomber
Maximum: level 90, core level 12
Main bonuses: Bomber attack 65%; Shooter attack 65%
Pilot skill: Comprehensive Command
Core skill: Blazing Inferno
Recommended uses: Offensive marches, Mixed Bomber and Shooter formations, Solo attacks, Rally attacks
Atlax · Shieldbearer
Maximum: level 90, core level 12
Main bonuses: Shieldbearer attack 65%; Shieldbearer defence 65%
Pilot skill: Orbital Strike
Core skill: Gravity Shift
Recommended uses: Prison defence, Reinforcing allies, Holding buildings, Shieldbearer formations, Objective defence
Season 3 recommendation
Prioritise Infercore for offensive utility and march capacity. Choose Atlax when Shieldbearer defence, reinforcement or building control is the main objective.
Season 4
Season 4 Prisoner Armour
Phantom Cat · Shooter
Maximum: level 100, core level 15
Pilot skill: Pinpoint Suppression — Increases expedition troop health.
Recommended uses: Shooter combat, Solo attacks, Rally attacks, Extended combat events
Halo · Bomber
Maximum: level 100, core level 15
Pilot skill: Overload Charge
Core skill: Artillery Barrage
Recommended uses: Rally leadership, Alliance assaults, Bomber formations, Major event objectives
Season 4 recommendation
Prioritise Phantom Cat for general combat. Develop Halo for rally capacity and rally-leader utility.
Maximum levels by season
| Season | Armour | Maximum level | Maximum core level |
|---|---|---|---|
| 1 | Light Cone | 60 | 6 |
| 1 | Hercules A | 60 | 6 |
| 2 | Pluto | 90 | 12 |
| 2 | Ranger | 90 | 12 |
| 3 | Infercore | 90 | 12 |
| 3 | Atlax | 90 | 12 |
| 4 | Phantom Cat | 100 | 15 |
| 4 | Halo | 100 | 15 |
Pilot-skill comparison
| Armour | Pilot skill | Verified details |
|---|---|---|
| Light Cone | Multi-Dimensional | Construction time reduction 10%; Reduces construction time during a focused building window.; Duration: 30 minutes; Cooldown: 1 day |
| Hercules A | Load Burst | Instantly completes gathering from a selected natural-resource node. |
| Pluto | Emergency Shelter | Fatal troop losses converted 100%; Converts fatal troop losses into lightly wounded troops for one eligible solo attack.; Duration: 30 minutes |
| Ranger | Hazard Elimination | Troop defence 6%; Duration: 2 hours; Cooldown: after expiry 16 hours |
| Infercore | Comprehensive Command | March capacity 11,250 troops; Duration: 2 hours |
| Atlax | Orbital Strike | Expedition troop attack 6%; Duration: 2 hours |
| Phantom Cat | Pinpoint Suppression | Increases expedition troop health.; Duration: 2 hours |
| Halo | Overload Charge | Rally troop capacity up to 160,000 troops; Duration: 2 hours |
Best armour by purpose
Recommended progression
- Hercules AEstablish Shooter, gathering and Arrest value.
- RangerBuild long-term Shooter combat.
- Infercore Pilot-skill breakpointAdd march capacity before broad development.
- Phantom CatAdvance general Season 4 combat.
- Halo rally-capacity breakpointAdd rally-leader utility where relevant.
Upgrade breakpoints
Prioritise a breakpoint when it unlocks utility used regularly: Light Cone level 60 for Flight Mode, Infercore for march capacity, or Halo for rally capacity. Maximum levels are not automatically the next best target.
Focused versus broad development
Focused progression
Concentrate on the armour matching your primary troop type or role until its chosen skill or core breakpoint is complete.
Broad development
Useful when several troop types and roles are used regularly, after the most valuable Pilot-skill breakpoints are secured.
Common mistakes
- Upgrading every armour evenly before securing useful Pilot-skill breakpoints.
- Choosing only by season instead of troop type and intended role.
- Activating Pluto’s Emergency Shelter without planning the one eligible solo attack.
- Developing Halo as a general combat choice when rally leadership is not used.
- Treating undocumented values as confirmed.
Best overall strategy
Secure useful breakpoints, then deepen the active formation
Use Hercules A and Ranger as the early general route, take Infercore to its useful march-capacity breakpoint, then prioritise Phantom Cat for combat and Halo when rally capacity supports your role.