Quick reference

Build toward Level 11 Troops

The Forticlad Laboratory improves troop capacity and combat stats before unlocking Level 11 Troops. Every research level uses Hyperalloy alongside Food, Wood, Steel, Gasoline and Gold Cards.

Main material
Hyperalloy
Unlock reserve
4,500 Hyperalloy
Laboratory gates
Levels 2, 3, 4, 5

Research path

  1. Expedition Troop CapacityIncrease the number of troops that can be sent in an expedition.
  2. LethalityIncrease troop Lethality before progressing into the remaining combat-stat research.
  3. ATKIncrease troop Attack through the shared ten-level combat-stat cost curve.
  4. DEFIncrease troop Defence through the shared ten-level combat-stat cost curve.
  5. HPIncrease troop HP through the shared ten-level combat-stat cost curve.
  6. Rally Troop CapacityIncrease rally capacity through twelve upgrades before unlocking Level 11 Troops.
  7. Level 11 TroopsComplete the dedicated unlock after Rally Troop Capacity.

If the next research level remains locked despite having enough resources, check whether the Forticlad Laboratory itself must reach the next required level.

Upgrade data

Research requirements before Level 11

Costs shown per level
Expedition Troop Capacity

Increase the number of troops that can be sent in an expedition.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 130600k600k120k30k5k
1 → 250960k960k192k48k8k
2 → 3801.5m1.5m312k78k13k
3 → 41302.4m2.4m480k120k21k
4 → 52204m4m800k200k33k
Lethality

Increase troop Lethality before progressing into the remaining combat-stat research.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 1801.6m1.6m320k80k10k
1 → 21002m2m400k100k14k
2 → 31402.5m2.5m500k125k18k
3 → 41803m3m600k150k25k
4 → 52404m4m800k200k34k
5 → 63005m5m1m250k46k
6 → 73806m6m1.2m300k62k
7 → 84808m8m1.6m400k83k
8 → 96009m9m1.8m450k83k
9 → 1080012m12m2.4m600k83k
ATK

Increase troop Attack through the shared ten-level combat-stat cost curve.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 1801.6m1.6m320k80k10k
1 → 21002m2m400k100k14k
2 → 31402.5m2.5m500k125k18k
3 → 41803m3m600k150k25k
4 → 52404m4m800k200k34k
5 → 63005m5m1m250k46k
6 → 73806m6m1.2m300k62k
7 → 84808m8m1.6m400k83k
8 → 96009m9m1.8m450k83k
9 → 1080012m12m2.4m600k83k
DEF

Increase troop Defence through the shared ten-level combat-stat cost curve.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 1801.6m1.6m320k80k10k
1 → 21002m2m400k100k14k
2 → 31402.5m2.5m500k125k18k
3 → 41803m3m600k150k25k
4 → 52404m4m800k200k34k
5 → 63005m5m1m250k46k
6 → 73806m6m1.2m300k62k
7 → 84808m8m1.6m400k83k
8 → 96009m9m1.8m450k83k
9 → 1080012m12m2.4m600k83k
HP

Increase troop HP through the shared ten-level combat-stat cost curve.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 1801.6m1.6m320k80k10k
1 → 21002m2m400k100k14k
2 → 31402.5m2.5m500k125k18k
3 → 41803m3m600k150k25k
4 → 52404m4m800k200k34k
5 → 63005m5m1m250k46k
6 → 73806m6m1.2m300k62k
7 → 84808m8m1.6m400k83k
8 → 96009m9m1.8m450k83k
9 → 1080012m12m2.4m600k83k
Rally Troop Capacity

Increase rally capacity through twelve upgrades before unlocking Level 11 Troops.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 11602m2m400k100k21k
1 → 22002.5m2.5m500k125k28k
2 → 32403m3m600k150k34k
3 → 42904m4m800k200k41k
4 → 53604.5m4.5m900k225k51k
5 → 64305m5m1m250k62k
6 → 75307m7m1.4m350k76k
7 → 86508.5m8.5m1.7m425k83k
8 → 981011m11m2.2m550k110k
9 → 101,01013m13m2.6m650k130k
10 → 111,26015.5m15.5m3.1m775k160k
11 → 121,58019m19m3.8m950k200k

Major breakpoint

Level 11 Troop unlock

Complete Rally Troop Capacity with enough resources left for the unlock itself. The final Rally level uses 1,580 Hyperalloy, followed by another 4,500 Hyperalloy for Level 11 Troops.

Hyperalloy
4,500
Food
170m
Wood
170m
Steel
34m
Gasoline
8.5m
Gold Cards
1m

Research after Level 11

Two additional ten-level paths become available. Costs rise sharply at later levels, so choose the next stat and resource-saving benefit before committing Hyperalloy.

Healing Cost Reduction and Lethality

Reduce healing resource costs while increasing troop Lethality.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 12005m5m1m250k30k
1 → 22606.5m6.5m1.3m325k40k
2 → 33409m9m1.8m450k55k
3 → 444012.5m12.5m2.5m625k75k
4 → 559016.5m16.5m3.3m825k100k
5 → 680022m22m4.4m1.1m130k
6 → 71,12030m30m6m1.5m180k
7 → 81,57043m43m8.6m2m240k
8 → 92,36054m54m10.8m2.7m330k
9 → 103,53073m73m14.6m3.7m445.5k
Training Cost Reduction and HP

Reduce training resource costs while increasing troop HP.

UpgradeHyperalloyFoodWoodSteelGasolineGold Cards
0 → 12005m5m1m250k30k
1 → 22606.5m6.5m1.3m325k40k
2 → 33409m9m1.8m450k55k
3 → 444012.5m12.5m2.5m625k75k
4 → 559016.5m16.5m3.3m825k100k
5 → 680022m22m4.4m1.1m130k
6 → 71,12030m30m6m1.5m180k
7 → 81,57040m40m8m2m240k
8 → 92,36054m54m10.8m2.7m330k
9 → 103,53073m73m14.6m3.7m445.5k

Resource planning

Hyperalloy

Protect the next breakpoint

Check the following research cost before spending elsewhere, especially near the final Rally level and Level 11 unlock.

Standard resources

Build the reserve early

Accumulate Food and Wood throughout the prerequisite path instead of waiting until Level 11 becomes available.

Building gates

Check the Laboratory level

Research progression may require Laboratory levels 2, 3, 4 or 5 before the next stage opens.

Before starting the next research

Watch out

  • Confirm the next Hyperalloy cost and Laboratory level requirement.
  • Keep the standard resources required to finish the intended breakpoint.
  • Reserve 4,500 Hyperalloy before completing the final Level 11 prerequisite.
  • Choose the healing or training path according to the account's current need after Level 11.
  • Do not spread resources across expensive late research without a defined target.