Quick reference
Build toward Level 11 Troops
The Forticlad Laboratory improves troop capacity and combat stats before unlocking Level 11 Troops. Every research level uses Hyperalloy alongside Food, Wood, Steel, Gasoline and Gold Cards.
- Main material
- Hyperalloy
- Unlock reserve
- 4,500 Hyperalloy
- Laboratory gates
- Levels 2, 3, 4, 5
Research path
- Expedition Troop CapacityIncrease the number of troops that can be sent in an expedition.
- LethalityIncrease troop Lethality before progressing into the remaining combat-stat research.
- ATKIncrease troop Attack through the shared ten-level combat-stat cost curve.
- DEFIncrease troop Defence through the shared ten-level combat-stat cost curve.
- HPIncrease troop HP through the shared ten-level combat-stat cost curve.
- Rally Troop CapacityIncrease rally capacity through twelve upgrades before unlocking Level 11 Troops.
- Level 11 TroopsComplete the dedicated unlock after Rally Troop Capacity.
If the next research level remains locked despite having enough resources, check whether the Forticlad Laboratory itself must reach the next required level.
Upgrade data
Research requirements before Level 11
Expedition Troop Capacity
Increase the number of troops that can be sent in an expedition.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 30 | 600k | 600k | 120k | 30k | 5k |
| 1 → 2 | 50 | 960k | 960k | 192k | 48k | 8k |
| 2 → 3 | 80 | 1.5m | 1.5m | 312k | 78k | 13k |
| 3 → 4 | 130 | 2.4m | 2.4m | 480k | 120k | 21k |
| 4 → 5 | 220 | 4m | 4m | 800k | 200k | 33k |
Lethality
Increase troop Lethality before progressing into the remaining combat-stat research.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 80 | 1.6m | 1.6m | 320k | 80k | 10k |
| 1 → 2 | 100 | 2m | 2m | 400k | 100k | 14k |
| 2 → 3 | 140 | 2.5m | 2.5m | 500k | 125k | 18k |
| 3 → 4 | 180 | 3m | 3m | 600k | 150k | 25k |
| 4 → 5 | 240 | 4m | 4m | 800k | 200k | 34k |
| 5 → 6 | 300 | 5m | 5m | 1m | 250k | 46k |
| 6 → 7 | 380 | 6m | 6m | 1.2m | 300k | 62k |
| 7 → 8 | 480 | 8m | 8m | 1.6m | 400k | 83k |
| 8 → 9 | 600 | 9m | 9m | 1.8m | 450k | 83k |
| 9 → 10 | 800 | 12m | 12m | 2.4m | 600k | 83k |
ATK
Increase troop Attack through the shared ten-level combat-stat cost curve.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 80 | 1.6m | 1.6m | 320k | 80k | 10k |
| 1 → 2 | 100 | 2m | 2m | 400k | 100k | 14k |
| 2 → 3 | 140 | 2.5m | 2.5m | 500k | 125k | 18k |
| 3 → 4 | 180 | 3m | 3m | 600k | 150k | 25k |
| 4 → 5 | 240 | 4m | 4m | 800k | 200k | 34k |
| 5 → 6 | 300 | 5m | 5m | 1m | 250k | 46k |
| 6 → 7 | 380 | 6m | 6m | 1.2m | 300k | 62k |
| 7 → 8 | 480 | 8m | 8m | 1.6m | 400k | 83k |
| 8 → 9 | 600 | 9m | 9m | 1.8m | 450k | 83k |
| 9 → 10 | 800 | 12m | 12m | 2.4m | 600k | 83k |
DEF
Increase troop Defence through the shared ten-level combat-stat cost curve.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 80 | 1.6m | 1.6m | 320k | 80k | 10k |
| 1 → 2 | 100 | 2m | 2m | 400k | 100k | 14k |
| 2 → 3 | 140 | 2.5m | 2.5m | 500k | 125k | 18k |
| 3 → 4 | 180 | 3m | 3m | 600k | 150k | 25k |
| 4 → 5 | 240 | 4m | 4m | 800k | 200k | 34k |
| 5 → 6 | 300 | 5m | 5m | 1m | 250k | 46k |
| 6 → 7 | 380 | 6m | 6m | 1.2m | 300k | 62k |
| 7 → 8 | 480 | 8m | 8m | 1.6m | 400k | 83k |
| 8 → 9 | 600 | 9m | 9m | 1.8m | 450k | 83k |
| 9 → 10 | 800 | 12m | 12m | 2.4m | 600k | 83k |
HP
Increase troop HP through the shared ten-level combat-stat cost curve.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 80 | 1.6m | 1.6m | 320k | 80k | 10k |
| 1 → 2 | 100 | 2m | 2m | 400k | 100k | 14k |
| 2 → 3 | 140 | 2.5m | 2.5m | 500k | 125k | 18k |
| 3 → 4 | 180 | 3m | 3m | 600k | 150k | 25k |
| 4 → 5 | 240 | 4m | 4m | 800k | 200k | 34k |
| 5 → 6 | 300 | 5m | 5m | 1m | 250k | 46k |
| 6 → 7 | 380 | 6m | 6m | 1.2m | 300k | 62k |
| 7 → 8 | 480 | 8m | 8m | 1.6m | 400k | 83k |
| 8 → 9 | 600 | 9m | 9m | 1.8m | 450k | 83k |
| 9 → 10 | 800 | 12m | 12m | 2.4m | 600k | 83k |
Rally Troop Capacity
Increase rally capacity through twelve upgrades before unlocking Level 11 Troops.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 160 | 2m | 2m | 400k | 100k | 21k |
| 1 → 2 | 200 | 2.5m | 2.5m | 500k | 125k | 28k |
| 2 → 3 | 240 | 3m | 3m | 600k | 150k | 34k |
| 3 → 4 | 290 | 4m | 4m | 800k | 200k | 41k |
| 4 → 5 | 360 | 4.5m | 4.5m | 900k | 225k | 51k |
| 5 → 6 | 430 | 5m | 5m | 1m | 250k | 62k |
| 6 → 7 | 530 | 7m | 7m | 1.4m | 350k | 76k |
| 7 → 8 | 650 | 8.5m | 8.5m | 1.7m | 425k | 83k |
| 8 → 9 | 810 | 11m | 11m | 2.2m | 550k | 110k |
| 9 → 10 | 1,010 | 13m | 13m | 2.6m | 650k | 130k |
| 10 → 11 | 1,260 | 15.5m | 15.5m | 3.1m | 775k | 160k |
| 11 → 12 | 1,580 | 19m | 19m | 3.8m | 950k | 200k |
Major breakpoint
Level 11 Troop unlock
Complete Rally Troop Capacity with enough resources left for the unlock itself. The final Rally level uses 1,580 Hyperalloy, followed by another 4,500 Hyperalloy for Level 11 Troops.
- Hyperalloy
- 4,500
- Food
- 170m
- Wood
- 170m
- Steel
- 34m
- Gasoline
- 8.5m
- Gold Cards
- 1m
Research after Level 11
Two additional ten-level paths become available. Costs rise sharply at later levels, so choose the next stat and resource-saving benefit before committing Hyperalloy.
Healing Cost Reduction and Lethality
Reduce healing resource costs while increasing troop Lethality.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 200 | 5m | 5m | 1m | 250k | 30k |
| 1 → 2 | 260 | 6.5m | 6.5m | 1.3m | 325k | 40k |
| 2 → 3 | 340 | 9m | 9m | 1.8m | 450k | 55k |
| 3 → 4 | 440 | 12.5m | 12.5m | 2.5m | 625k | 75k |
| 4 → 5 | 590 | 16.5m | 16.5m | 3.3m | 825k | 100k |
| 5 → 6 | 800 | 22m | 22m | 4.4m | 1.1m | 130k |
| 6 → 7 | 1,120 | 30m | 30m | 6m | 1.5m | 180k |
| 7 → 8 | 1,570 | 43m | 43m | 8.6m | 2m | 240k |
| 8 → 9 | 2,360 | 54m | 54m | 10.8m | 2.7m | 330k |
| 9 → 10 | 3,530 | 73m | 73m | 14.6m | 3.7m | 445.5k |
Training Cost Reduction and HP
Reduce training resource costs while increasing troop HP.
| Upgrade | Hyperalloy | Food | Wood | Steel | Gasoline | Gold Cards |
|---|---|---|---|---|---|---|
| 0 → 1 | 200 | 5m | 5m | 1m | 250k | 30k |
| 1 → 2 | 260 | 6.5m | 6.5m | 1.3m | 325k | 40k |
| 2 → 3 | 340 | 9m | 9m | 1.8m | 450k | 55k |
| 3 → 4 | 440 | 12.5m | 12.5m | 2.5m | 625k | 75k |
| 4 → 5 | 590 | 16.5m | 16.5m | 3.3m | 825k | 100k |
| 5 → 6 | 800 | 22m | 22m | 4.4m | 1.1m | 130k |
| 6 → 7 | 1,120 | 30m | 30m | 6m | 1.5m | 180k |
| 7 → 8 | 1,570 | 40m | 40m | 8m | 2m | 240k |
| 8 → 9 | 2,360 | 54m | 54m | 10.8m | 2.7m | 330k |
| 9 → 10 | 3,530 | 73m | 73m | 14.6m | 3.7m | 445.5k |
Resource planning
Hyperalloy
Protect the next breakpoint
Check the following research cost before spending elsewhere, especially near the final Rally level and Level 11 unlock.
Standard resources
Build the reserve early
Accumulate Food and Wood throughout the prerequisite path instead of waiting until Level 11 becomes available.
Building gates
Check the Laboratory level
Research progression may require Laboratory levels 2, 3, 4 or 5 before the next stage opens.
Before starting the next research
Watch out
- Confirm the next Hyperalloy cost and Laboratory level requirement.
- Keep the standard resources required to finish the intended breakpoint.
- Reserve 4,500 Hyperalloy before completing the final Level 11 prerequisite.
- Choose the healing or training path according to the account's current need after Level 11.
- Do not spread resources across expensive late research without a defined target.