Event playbook

Flames of Conflict

Protect territory, time resource-tile attacks carefully and stay inside the current server rules and hit limits.

Quick plan

Play it well

  1. Do not attack players inside their own alliance territory.
  2. Follow current server rules for tiles, hit limits and protected players.
  3. Check battle reports and live instructions before continuing an attack.
  1. Playbook

    Start With the Safe Rule

    Flames of Conflict is active, but it is not free-for-all.

    The safe rule is simple: do not attack players who are standing inside their own alliance territory.

    If a player is inside their own alliance territory, they are protected. Do not hit them, even if they have 300% burn rate.

    If you are unsure, do not attack. Check current alliance or server guidance first.

  2. Playbook

    Check If the Target Is Allowed

    Before sending a march, check the target's position and situation.

    Do not attack if the target is inside their own alliance territory, if they are one of our own server members during cross-server fight, or if they are on a resource tile after the tile ceasefire time.

    Resource tile attacks are allowed only until . The coloured time shown here is converted to your local device time.

    After that time, no tile attacks are allowed on our server until reset.

    Target checklist
    • Inside own alliance territory = do not attack.
    • Our own server member during cross-server fight = do not attack.
    • Resource tile before the local ceasefire time shown above = allowed.
    • Resource tile after the local ceasefire time shown above = do not attack.
  3. Playbook

    Use the Correct Hit Limit

    Once the target is allowed, use the correct hit limit before attacking.

    The limit is not always three hits. Small targets, new players, active no-alliance players, and prisons outside NAP have stricter limits.

    Territory protection always overrides the table. If the target is inside alliance territory, do not attack.

    Attack limits
    Target TypeMax Hits
    Standard player outside territoryMax 3 hits
    Active player without allianceMax 2 hits
    Newbie / low-level playerMax 2 hits
    Small prison / prison outside NAPMax 2 hits
    300% burn-rate player outside territoryUntil zeroed
    Any player inside alliance territoryDo not attack
  4. Playbook

    Attack Once, Check, Then Decide

    Do not send multiple attacks blindly. Send one hit first, then check the battle report before deciding whether another hit is allowed.

    If the report shows kills, stop immediately. Do not continue just because the target's max limit has not been reached.

    If there are no kills, you may continue only while the target is still below its max hit limit.

    No report check means one attack only. This avoids accidental zeroing, NAP problems, and server drama.

    Safe attack flow
    • Send one attack.
    • Check the battle report.
    • Kills shown = stop immediately.
    • No kills shown = continue only if the target's limit allows it.
    • Not checking reports = one attack only.